However, I found it challenging to use the feature for movement in CS:GO without occasionally and unintentionally shuddering to a stop, despite tweaking the sensitivity of the feature a few times.
That means you can input key presses extremely quickly, pressing down again before the key has even had a chance to come back up. I also tried using the 'rapid trigger' function, which detects key presses as a change of direction, rather than reaching a specific distance.
Half life mouse acceleration software#
The software provided here is called Wootility, and contains all the standard keyboard settings - rebinding keys, changing lighting effects - as well as all the cool functions enabled by the analogue sensing. Normally, you can only change this by buying a keyboard with different switches, so to change it in software or by pressing a key is great. An early actuation point means your input is recognised faster, while a later actuation point makes it harder to lean on a key and make a typo. For example, in Counter-Strike you might pull out a grenade (4) at the start of your key press, throw it once you press the key all the way down (left click), then switch to your pistol (2) and then your primary (3) as the key returns to its original position.Įven if you're using the Wooting Two HE as a traditional keyboard, you can change the point at which a key press is recognised - the actuation point.
You could also map multiple functions to a single key - you can activate one function at a certain depth, a different one further down, then two further different functions on the way up. You could do the same with breaking and steering, giving you the fine-grained control of a joystick, wheel or trigger, while the other keys on the keyboard can remain as traditional digital inputs. Press it down a little, and your car in a racing game can accelerate slowly - but press it down further, and the acceleration will also be quicker. This means you can detect a key press much earlier - after it's travelled just 0.1mm, if you want - but it also unlocks totally new options that you simply won't find on other keyboards.įor example, each key could become an analogue input, like a trigger on a gamepad. As a key is pressed down, the Hall sensor gets a stronger reading, so you can detect with sub-millimetre precision just how far the key has travelled. These sensors are placed on the keyboard's circuit board, below each switch, and magnets are placed within the stem of each switch. Instead of recognising a key press through a collapsing spring that causes two metal contacts to touch, these switches make use of a Hall effect sensor, which can detect the strength of a magnetic field.
Inside those switches though, something quite unusual is going on - something that gives this keyboard the power to step from the digital realm to the analogue one. In some respects, the Wooting Two HE is a perfectly ordinary gaming keyboard, with mechanical switches and RGB lighting, like the cool kids like.